Apple IIgs fantavision11/5/2023 ![]() Two years later, in Volume 17, Issue 2, he wrote a Juiced.GS article about his ensuing experience transitioning from Eamon to Inform for his interactive fiction exploits. It was this genre of game that inspired Clarke to develop Leadlight, the Eamon adventure that graced the cover of Juiced.GS‘s first color issue. In Clarke’s track notes for the Victric song "Nurse 2 Alyssa Type", he reflects on his experience with survival horror video games. More recently, Clarke contributed his art to the Drift demo disk that was bundled with the June 2012 issue of Juiced.GS.īut even that disk was not Clarke’s first appearance in the magazine. In 2007, he used Fantavision to create this music video for the song "Amay": Victris is only the latest embodiment of Clarke’s work in both digital and musical realms, as he’s been fusing the Apple II with his musical pursuits for the better part of a decade. The song "Heiress" also has ties to the Apple II, incorporating output from Paul Lutus’ Electric Duet. I’d just heard the riffs anew after rescuing my old Music Studio files from the decaying 3.5-inch floppy disk where they’d lived for twenty-something years. These intersecting lines were good enough that even two decades later I didn’t want or need to change a note when I had the idea to bring them into an Aeriae track. The synths I had playing these lines sounded bad, but in this case what I really valued was the composition itself. I did record some to cassette, but more often I transcribed them into music software on my family’s Apple II computer … in the early 1990s using the Apple IIGS program The Music Studio. I play by ear, so most of my compositions from back then were only stored in my head. Recently, Clarke pointed me to the liner notes for his album, Victris, where he describes the song "Ai no kuni" Since not all Clarke’s music is based on the Apple II, it makes it all the more fun when the computer does pop up in his work. Unlike chiptune musicians such as 8 Bit Weapon, who create music entirely from classic computers, Clarke is more free-range, drawing inspiration and instruments from synthesizers, real-world samples, video games, and more. This artifact represents part of a donation from co-founder Doug Carlston, which includes approximately 1,500 electronic games and software products developed, published, and licensed by Broderbund, as well as archival materials such as company newsletters, competitive market research, financial statements, photographs, promotional materials, and awards.Wade Clarke has long been unique in the intersection of musicians and Apple II programmers. Additionally, Broderbund produced computer software programs such as the Print Shop, Kid Pix, and Family Tree Maker, as well as an interactive reading series known as Living Books. It also produced Raid on Bungeling Bay, the first video game created by SimCity-designer Will Wright. The company is best known for popular games such as Prince of Persia, Karateka, Myst, Lode Runner, and the educational Carmen Sandiego franchise. The company also licensed certain series overseas, allowing its games to appear on systems such as the British ZX Spectrum and Japanese MSX. The company's name comes from the Afrikaans word "Broederbond," loosely translated as "association of brothers." In order to distance themselves from a South African white supremacist group that shared the same name, the Carlstons altered the spelling and added the Scandinavian letter 퀏�, which also represents the slashed zero found in computer codes.īroderbund's popularity stemmed from its wide range of products, as well as the fact that it released games for nearly every home computer system in America. Their sister, Cathy Carlston, joined the venture a year later. Brothers Doug and Gary Carlston founded the company in 1980, in order to market Doug's strategy game, Galactic Empire. In 1986, it was the 9th-largest United States computer software company, and by 1997, the company had annual revenues of $190 million.īroderbund began as a truly family affair. became one of the leading producers and distributors of home computer video games and electronic software. In the 1980s and 1990s, Broderbund Software, Inc. ![]()
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